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GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
by
Matt Pharr
,
Randima Fernando
Publication Date: Mar 3, 2005
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Physically Based Rendering : From Theory to Implementation (The Interactive 3d Technology Series)
by
MATT PHARR
,
Greg Humphreys
Publication Date: Aug 4, 2004
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