Customer Reviews
0 of 0 people found the following review helpful:
More Fun and Variety with some more Frustration., May 8, 2023 I'm still not tired of playing Sims 2 and it's in large part due to the immense replayability that the original game had plus the additions of these expansion packs. Open for Business adds a number of new things to a game that already has loads of replayability and variety.
Pros:
-New Items -Ability to run a home business (despite the negatives below, I do have to give the sims team kudos for adding this ability). -Ability to buy real estate and own community businesses. -Ability to hire townies -robots
Cons:
-Bugs! What does it take to get some clean, well tested software these days?! -Running a Sims business is quite challenging. I play pc games as a way of resting and relaxing from a hard day's work. Running a sim business in Sims 2 at times feels more like work than play especially once the business starts having loads of customers coming in. -The number of townies available to hire doesn't keep up with the business' needs. -As with the other expansion packs, I felt the price was a bit high for what was added. -The "own 5 successful businesses" lifetime aspiration. Running one is such more work than play, but 5? Any Sim of mine that comes up with that aspiration, gets their head stuck in the ReNu gadget for the purpose of getting a new one. -As pointed out by others, sending someone to work a full day at a community business and then having them come home at the same time that they left is kind of wierd (of course we already had that with the original game and Nightlife with Sims going to community lots. University at least kept the Semester clock running).
Despite the fact that the Cons got more space than the Pros, above, I think this is, overall, a good addition to the Sims 2 lineup. If you want to fully enjoy the business operation side of this expansion, I would suggest creating a new neighborhood, associate it with custom University, Downtown and Business neighborhoods (that way you don't have to deal with all of those pre-made sims) and then run only one family. Keep the initial family members employed at the standard jobs that came with the original game, getting promotions and rewards and then build up a large income and pool of friends. Once that is accomplished, then you might get a younger member of the family to start a business with a good supply of capital and Townie friends to hire. That takes away the two most challenging/frustrating parts of running a sim business and allows you to concentrate on the fun aspects of the game. That's my two cents anyway. 4 stars for fun (the "work" as opposed to "play" frustration that running a business gives at times in the game led me to take a star away), 3 stars overall (Lost two stars due to bugs and price).
0 of 1 people found the following review helpful:
for "help", May 5, 2023 get sims 2 for your b-day. its the base game. then get nightlife expansion. nightlife has cars in it and dating. univercity is boring. open for busness is kinda hard.
0 of 12 people found the following review helpful:
i need help, May 3, 2023 heh you guys i just wanted to know for my birthday i wanted either sims 2, sims nightlife, sims open for buisness, or sims hot date, if your not to busy can you tell me which one you think i should get and why lable it help if you do it is very much apprreciated also if you don't have sims 2 do you have to buy it before you buy any of the other sims2 expantions just wondering well thanks buy
10 of 10 people found the following review helpful:
Fun new addition to the growing Sims 2 library, Apr 26, 2023 Before the Sims 2: Open for Business, Sims owners could be in control of every aspect of their sim's life, save for one: work. They would make relationships, gain skill points, go to college, even become vampires, but for a few hours every day they would dissappear from view, leaving a hole in the day for the game's players. Well, that's not the case anymore. With Open for Business, you can now govern their economic ambitions, too. What it becomes is a fun, if more challening than expected, mini-game that tests the micromanagement skills of Sims players.
You can open up any number of business types: from bakeries to furniture stores to salons. You can even charge sims to just come over and hang out at your place if you want to. The flexibility is there for you to sell almost anything (because that's essentially what it all comes down to); I personally found it easiest and most profitable to sell televisions and artwork (somtimes in the same store), but you can do whatever you want. You can hire managers to do the work for you, you can buy real estate and sell it, you can sell cars; there truly is a lot to do in the game.
Now there are some game imbalances to take notice of. First of all, you need a truckload of cash to start a business. Without cheating it's usually quite difficult to pull the money together to start even the most basic of businesses. It would have been nice to have some sort of investing process, where you could invite others as investors or even stock owners, but as is, it's a pretty basic business simulation. The second imbalance comes when you do eventually create a successful business: it's so successful that you have more money than you know what to do with. Granted this isn't really a gripe, but it's certainly in stark contrast to the beginnings of your business.
The actual running of the business can be one of two things to different players: a fun, challenging break from normal sims gameplay or a boring, tedious excercise in micromanagement. I personally felt the former, but I could see why it could be tedious. Not only do you have to worry about your own needs, you need to worry about giving your employees breaks, and making sure your customers are happy. Also, they are in constant need of reminders why they are in the store in the first place; the sheer number of times I used the "sell" command on various customers is staggering. However, this is all exectued quite well, and it is really rewarding to see repeat customers coming in everyday to buy your cakes and pastries (although it gets a little suspect when they buy a new television every day). I enjoy the challenge and feel that most people will. It's a departure from the guarranteed-to-win dating mini-game from Nightlife, also.
I also have to mention the awesome robots that have been re-introduced to the series. You get to build your own robots from the ground up, from cleaning robots to fully functional Servos that work as people without needs (with the exception of the occasional recharging).
Other people are having trouble with bugs in their games, but I have yet to run into any (other than standard Sims 2 bugs). I did find it particularly difficult to run some businesses, though - i never could get that trendy new nightclub/salon off the ground. Oh well.
Pros: Great new mini-game for Sim owners Adds a lot of new content and options Fun Rewarding businesses Robots!
Cons: Lots of micro-management Some might find the challenge a turn-off Buggy for some people Slight game imbalances
0 of 12 people found the following review helpful:
Good Game...., Apr 14, 2023 Good game for the Sims 2 series. You make shops and sell things. It's fun. You can make robots,toys, lemonade stands, and make home businesses.
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